

Now, I've played more games in my life than I'd like to admit, but it took jumping into Hyrule at the opening of Breath of the Wild to really make me think about how a game begins. Nintendo Not One, Not Two, But Three Maps Using "Ascend" helps Link travel vertically. My cooked bass fish sword wreaked havoc on a few enemies early in the game. Like anything else in Zelda, if you think it might work, it probably does. Enemy horns can be equipped to the end of lances for greater power, and boulders can be welded to swords, which creates rock-breaking hammers. Keese eyeballs attached to your arrows? They become homing missiles. As shown in the original gameplay trailer, attaching a puffshroom to your shield creates a cloud of smoke that confuses enemies upon impact. This not only improves the weapon's durability and strength, but fusion provides added effects. They can go very, very fast.Ī separate ability, called "Fuse," lets you combine any object to your sword and shield. So, yes- Zelda has cars and airplanes now. You can also use special machine parts (called Zonai devices) that come out of capsule dispensers around the world, making wheels, fans, or a source of fire more accessible. "Ultrahand" can not only pick up and move any object in the world, but it can also fuse things together to build various vehicles and structures needed to traverse the map. Without revealing too much of Tears of the Kingdom's generations-spanning plot- the Zelda timeline theorists are going to have a field day with this narrative-Link's new powers are where the improved gameplay hits it stride. This, right here, is how you make a sequel.īokoblins, beware. How, you might ask? Because this time, we drop down from the sky. New abilities, more places to explore, and an endless world of possibilities somehow made even more infinite. What players boot up when the game launches on Friday, May 12, is essentially the same game as Breath of the Wild, but the experience is massively enhanced. So, when Nintendo announced a follow-up- The Legend of Zelda: Tears of the Kingdom-the studio spent six years improving upon just about every aspect of the game. There were a million ways to do just about anything, and all ideas were encouraged.

Breath of the Wild's expansive and beautifully diverse world was a digital playground of satisfying puzzles, challenging enemies, and limitless gameplay.

2017's The Legend of Zelda: Breath of the Wild, a game that launched alongside the release of the Nintendo Switch, was an all-encompassing example of that innovative prowess. Hardware inventions like the Nintendo Wii, which was in every American household? That too. It's why players enjoy Super Mario titles long past childhood. If Nintendo is known for anything outside of its lovable, iconic characters-it's clean and intuitive game design.
