

Go whales go get those cosmetics and flex them >_>". In fact, the main reward of this tower is probably the cosmetic titles and aura than the coin shop, which would actually make it right for people to satirically say "Yikes, another whales-only content like BP4. Nothing is worth the effort of doing the tower after the event ends imo. What I'm trying to say is, the good part about this tower is that regardless of your gear level, you can still find the same amount of enjoyment in this dungeon play-wise - there are strats to be excavated, it's not as simple as simply giving out rewards based on what gear you entered with.īut of course, rewards matter too and the reward system sucks. Since groggies are where most of the damage happens -> before triggering groggies you would double check if you have skills to use during it, and that you would delay it if all you're gonna be doing is x-strings.Īnd lastly overall look at your class and what skills you have to achieve each groggy gimmick.

Say if you have bad gear you might face your ceiling at level 7, and if you're a whale you might get to level 57, the point is, everyone eventually gets hit with the same problem -> "How do I go higher?" That's when managing CDs and thinking of new strats comes in play, and here are a few examples:Īt the end of a floor when the CDs are paused, you would plan out when to use your skills in the next minute -> a 40s CD skill with 20s CD left could be used twice in the next fight. Genuinely as a dungeon to run, it's not entirely awful, because what ever your gear is, literally everyone will face the same difficulty, eventually. It's mostly bad but there is still some good. Hopefully this will be more palatable post-Ozma and class buffs, but I honestly don't think I'm gonna bother with it outside of events.

Partial skill resets like Pit of Incarceration's after each room would help a ton. It's still not a good system compared to the other shields, especially if your skills are already on cooldown from the previous room.) (It's possible the intended strategy is to waste cubes to almost break the shield, wait out the cooldowns, then use one last cube skill to break the shield and burst the boss down. The former is very hit-or-miss depending on what class you're playing, and the latter requires you to waste your high-damage skills in order to only have low-damage skills left when the shield breaks? Doesn't make a whole lotta sense. Mechanics-wise, I'd toss out the back-attack and cube skill shields. Not having a character with extreme CDR (or a mythic on my Rogue) hurts. I've made it to floor 7 or 8, but no further. We do not endorse any guild or discord./u/fates4productions's list of classes that can skip Anton crit beads./u/Yonaka_Kr's Lv100 Cap Comprehensive Resources Thread.Adventurer Academics Page (for various guides created by other players and compiled by Neople).Please check out our FAQ wiki entry to see if your question has already been answered before making a thread.Here is this week's Arad Review thread.Have a question, comment, or concern for the moderation team? Message us here!.Karma Koin buying/selling in-game between players is a bannable offense with the updated EULA terms.New to DFO? Returning player? Please read this thread!.Congrats to |GSK| on winning the banner contest!.
